Thief is the first game I played that wanted you to think in 3 dimensions, and was also the first game I played where background atmospheric dialog occurred at random intervals. It was a weird feeling to sneak up on a pair of guards who where just milling about, talking to each other.
The game simulated noise and light, which meant that the guards acted very intelligently for the age, with the exception that there were times where they would spot you... through a physical object. You had the ability to put out torches with water arrows(sigh), rope arrows to climb up to high alcoves, and the first game to cause a sneak attack to take out a guard instantly. It was also the first game I can remember that forced you to hide the body of guards.
If you want to take a look and see how far the genera has come, or some of the best early entries into the world of gaming, try out Thief: Dark Project.
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